Pixel-art game studio · Sydney

We build console games one pixel at a time.

OmegaPlayLab is a boutique studio in Surry Hills crafting hand-pixelled console games — from the first sprite sheet to the final gold master. Bring us a world; we ship it playable.

+61 2 9380 7765
11
Titles shipped
4.7M
Player downloads
9 yrs
Building in Surry Hills
Pixel-art game scene running on a retro console screen
Now playtesting · Level 1PIXEL v1.6
OmegaPlayLab artists working on pixel sprites in the studio
The studio

A tiny lab with a very loud arcade.

Founded above a record shop on Fitzroy Street in 2016, OmegaPlayLab grew out of a shared obsession with 8-bit and 16-bit console games. We keep the team small on purpose — every sprite, every sound chip loop, and every jump arc is tuned by hand.

We work with indie publishers, festivals, and studios who want a game that actually feels like the console era rather than a filter slapped on top. Everything ships out of our Surry Hills lab, tested on real CRTs and modern handhelds alike.

  • Original 8-bit and 16-bit style pixel art
  • Chiptune scoring and retro sound design
  • Playtesting on CRT, PC, and handheld
  • Full source and asset handover
How we work

From napkin sketch to shipped cartridge.

A clear four-stage pipeline so you always know what is being built, when it lands, and what it costs.

  1. 01Week 1–2

    Discovery & Greybox

    We sit down at the lab, map your core loop, and build a playable greybox prototype so the feel is right before a single sprite is drawn.

  2. 02Week 3–8

    Art & Systems

    Sprite sheets, tilesets, and chiptune tracks come together while our engineers lock the movement, physics, and save systems.

  3. 03Week 9–11

    Playtest & Polish

    Weekly playtest nights in Surry Hills feed a punch list of tuning fixes — hitboxes, frame timing, difficulty curves, and juice.

  4. 04Week 12

    Master & Launch

    We build store-ready packages, certify for your target platforms, and hand over the full source, art, and audio libraries.

The crew

Six humans, one very organised sprite folder.

The people who will actually be pushing pixels on your game.

Portrait of creative director Mara Whitlock

Mara Whitlock

Creative Director

Ex-arcade cabinet restorer who now directs art and story. Obsessed with 3-frame walk cycles.

Portrait of lead engineer Dev Anand

Dev Anand

Lead Engineer

Writes tight gameplay code and hand-rolls physics that feel snappy on any framerate.

Portrait of pixel artist Priya Nair

Priya Nair

Pixel Artist

Draws sprite sheets and tilesets by hand, palette-limited and proud of it.

Portrait of composer Tom Beckett

Tom Beckett

Sound & Music

Composes chiptune scores and wrangles a wall of vintage sound chips.

What we do

Everything a pixel game needs, under one roof.

Hover a card to see how each part of the studio comes together.

Pixel sprite artwork

Sprite & Tile Art

Hand-drawn 8-bit and 16-bit assets.

Hover to reveal

Sprite & Tile Art

Character sheets, animated tilesets, parallax backgrounds, and UI — all built on a disciplined limited palette so your game reads clean on any screen.

Gameplay engineering screen

Gameplay Engineering

Snappy movement and systems.

Hover to reveal

Gameplay Engineering

Custom controllers, physics, save systems, and level tools built to run buttery-smooth on handhelds, PC, and modern consoles.

Chiptune audio workstation

Chiptune Audio

Original retro scores and SFX.

Hover to reveal

Chiptune Audio

Loopable chiptune tracks and crunchy sound effects composed on real sound chips, mixed to sit right in the arcade racket.

Engagements

Pick the size of the quest.

Transparent project pricing in AUD. Every engagement includes weekly builds and a full asset handover.

Game Jam Sprint

A$6,900per project

A focused two-week build to turn one strong idea into a polished playable prototype.

  • Playable greybox + vertical slice
  • 1 hero character sprite set
  • 2 chiptune tracks
  • One playtest night
  • Source + assets handover
Book a sprint
Most booked

Full Cartridge

A$28,000per project

Our flagship end-to-end build for a complete, launch-ready pixel console game.

  • Full 12-week pipeline
  • Complete sprite + tile art
  • Original chiptune soundtrack
  • Weekly playtest nights
  • Store certification support
  • Full source + asset handover
Start your game

Studio Retainer

A$9,500per month

Ongoing art, code, and audio capacity for teams already mid-development.

  • Dedicated 2-person pod
  • Rolling sprint backlog
  • Monthly playtest report
  • Priority lab access
  • Cancel any month
Enquire about retainer
Get in touch

Tell us about your game.

Drop by the lab on Fitzroy Street or send a brief — we reply to every serious enquiry within two business days.